VIII
PROBLEMS
After the student has become familiar with the rules and the methods of play, and perhaps has played a few games either with another beginner or with a Japanese master, the impression left on the mind is likely to be that the game is too vague, and that there is too wide a latitude of choice of positions where stones may be placed. This impression might be corrected by the study of illustrative games, or of “Joseki” and end positions, but such a course is rather dry and uninteresting, and, in the opinion of the author, by far the best way of attaining a correct idea of the game is by means of problems.
Many of us are familiar with Chess problems, and I think Chess players will agree that they benefit the student of Chess very little, because the assumed positions are not such as arise frequently in actual play. The opposite is the case in regard to Go problems. These are for the most part taken from actual games, and the typical problem is a situation that is quite likely to arise in actual play, and some of them are positions that occur again and again.
If the student of the game will set up these positions from the text and attempt to solve them, preferably with the aid and encouragement of some friend, he will find that the task is an interesting one, and he will be impressed by the great accuracy which is necessary in attacking and defending difficult positions.
With the knowledge obtained in this way, he will be able to judge with far greater skill what to do when a position is threatened in actual play. He will be able to distinguish whether the danger is real, and whether it is, therefore, necessary to reply to his adversary's attack, or whether he can afford to ignore it and assume the "Sente" in some other part of the board. He will also be able to perceive when an adversary's group is vulnerable so that it will be profitable to attack it.
The collection of problems which I have given in this book are rearranged from Korschelt's work, and they were in turn taken by him from a Japanese treatise called "Go Kiyo Shiyu Miyo." Necessarily the collection here given is a very small one, but if any reader of this book becomes so much interested in the game that he desires to study other examples, he will doubtless find some Japanese acquaintance who can supply him with further material, as the Japanese literature of the game contains large collections.
The most important kind of problems are those in which the question is how to kill an adversary's group, or how to save one's own group when threatened. It is also often very important to know how a connection between two groups can be forced.
For greater clearness these problems are arranged under seven heads; to wit,
1. Saving Threatened Groups.
2. Killing Groups.
3. Playing for "Ko."
- The advantage gained by this operation is not apparent in the group itself, but depends upon which player has the larger threatened group elsewhere.
4. Reciprocal Attacks or "Semeai."
- This is a combination of the first two kinds of problems, and it only differs from them in that both players have comparatively strong groups which are so intertwined that both cannot live, and the question is, which can kill the other first.
5. Connecting Groups.
- The problem here is to force a connection between a small group having insufficient "Me" and some larger group.
6. "Oi otoshi."
- This really means a "robber's attack." It arises where a group is apparently engulfed by the opponent, and when, by adding further stones to it which the opponent must take, the threatened player can force his opponent to abandon a part of his surrounding chain in order not to sustain greater losses. The attack is so sudden and unexpected that the Japanese compare it to the methods of a highwayman. It is an example of the finest play in the game.
7. Cutting.
- This is another method of escape, and the problem is to cut off and kill part of the adversary's surrounding chain.
In the following examples the side having the first move is given in italics.
I. Saving Threatened Groups
Black, O 17, P 18, Q 17, R 15, 17, S 15.
Black, R 2, 4, S 3, 4.
Black, A 13, B 14, 15, 17, 18, C 16, 18.
Black, B 4, C 4, D 3, E 3, F 2, G 3.
Black, B 3, 4, D 2, 3, E 1.
Black, A 16, B 11, 17, C 10, 12, 16, D 12, 15, 16, E 13, 14.
Black, N 17, O 16, P 16, Q 16, R 16, S 16, 18.
Black, N 2, O 2, P 1, 3, 4, Q 4, R 4, 6, S 5, T 4.
Black, A 5, B 3, 4, C 3, D 2, 3.
Black, A 15, B 14, C 14, 15, 16, D 17, E 17, 18.
Black, N 17, O 15, 17, 18, P 14, 17, Q 14, 15, 16, R 13, 16, 17, S 13, 18.
Black, P 2, 3, 5, Q 2, 4, R 5, 7.
Black, B 4, C 5, D 4, E 3, 4, F 1, 2, G 3.
Black, B 16, 17, C 17, D 18, E 18, F 19.
Black, P 15, 17, Q 13, 14, 16, R 11, 12, 17, 18.
Black, O 3, P 3, Q 4, 6, R 6, S 6, T 3.
Black, B 3, C 2, D 3, E 2, F 1.
Black, B 14, 15, C 12, 14, D 13, 17, E 12, 17, F 15, 16, G 13.
Black, O 18, P 18, Q 16, 17, R 17, S 17.
Black, Q 3, R 1,3, 9, S 2, 4, 5.
Saving problem 5
Saving problem 6
Saving problem 7
Saving problem 8
Saving problem 9
Saving problem 10
Saving problem 11
Saving problem 12
Saving problem 13
Saving problem 14
Saving problem 15
Saving problem 16
Saving problem 17
Saving problem 18
Saving problem 19
Saving problem 20
_The_Game_of_Go_Plate_40.png.webp)
Plate 40
Saving problem 21
Saving problem 22
Saving problem 23
Saving problem 24
Black, B 15, C 14, 15, 17, 18, D 16.
Black, C 2, 4, 5, 6, 9, 10, D 2, E 8, F 2, 8, G 3, 5, 6, J 3.
Black, P 2, 3, R 3, S 3, 4.
Black, N 17, O 17, P 16, Q 16, R 15, S 16, 17.
II. Killing Groups
Black, Q 18, R 14, 15, 16, 17, 18, S 16, T 15.
Black, O 2, P 3, 4, 6, Q 2, 5, R 6, 7, S 8.
Black, B 14, C 14, D 15, 16, 17, 18.
Black, A 3, B 2, 3, C 2, D 2, E 2, F 1.
Black, A 3, B 3, C 2, D 2, E 2.
Black, B 14, C 12, 15, D 18, E 12, F 14, 15, 17, G 17.
Black, Q 17, 18, R 16, S 16.
Black, O 2, Q 2, 3, 4, 5, 6, R 7, S 7.
Black, B 4, C 4, D 2, 3, E 3.
Black, B 14, C 12, 14, D 15, 16, 17, F 17.
Black, L 16, P 16, 17, Q 16, 18, S 17, 18.
Black, P 2, 3, Q 3, R 4, 5, 7, S 6.
Black, B 3, C 3, D 3, E 2, F 2.
Killing problem 5
Killing problem 6
Killing problem 7
Killing problem 8
Killing problem 9
Killing problem 10
Killing problem 11
Killing problem 12
Killing problem 13
_The_Game_of_Go_Plate_41.png.webp)
Plate 41
Killing problem 14
Killing problem 15
Killing problem 16
Killing problem 17
Killing problem 18
Killing problem 19
Black, B 17, 18, C 16, D 14, 16, 17, E 13, 15, G 14, 15, 17, J 14, 15, K 17, L 16.
Black, Q 16, 17, 18, R 16, S 15.
Black, N 3, O 3, Q 3, 4, R 5.
Black, C 12, 14, 16, D 16, 17, E 18, F 17.
Black, P 1, 2, Q 3, R 2, 3, S 3.
Black, P 16, Q 16, 18, R 16, S 17.
III. Playing for "Ko"
Black, Q 17, 18, R 17, S 16.
Black, L 3, N 3, O 3, P 4, Q 4, R 4, 9, S 4, 7, T 4.
Black, C 13, 15, 16, 17, D 18, E 17.
Black, C 2, 3, D 3, E 2.
Black, B 3, C 1, 3, D 2, E 2.
Black, B 14, C 12, 14, D 15, 16, 17, E 18, F 17.
Black, Q 18, R 17, 19, S 16, 17.
Black, O 3, P 3, Q 4, R 4, 6, S 5.
Black, B 3, 4, D 3, E 3, F 3, G 3.
Black, B 14, 18, C 14, 15, D 16, 18, E 18, F 16.
Ko problem 5
Ko problem 6
Ko problem 7
Ko problem 8
Ko problem 9
Ko problem 10
_The_Game_of_Go_Plate_42.png.webp)
Plate 42
Ko problem 11
Ko problem 12
Ko problem 13
Ko problem 14
Ko problem 15
Ko problem 16
Black, P 18, Q 17, R 17, S 17.
Black, M 3, O 3, P 3, Q 5, R 5, S 3, 4, T 2.
Black, B 2, C 3, 4, D 3, E 3, F 2.
Black, C 14, D 14, 15, 17, 18, E 16, F 17.
Black, P 18, Q 16, 17, S 17.
Black, O 3, P 4 , Q 2, 4, R 5, 6, S 4.
IV. Reciprocal Attacks (“Semeai”)
Black, Q 18, R 14, 16, 18, S 16, 17.
Black, Q 3, 4, R 2, 6, S 2, 7.
Black, B 17, C 16, D 16, 18, E 16, 17, F 18.
Black, B 5, 6, C 2, 3, 4, 7, D 2, E 2, F 2.
Black, A 3, 5, B 4, 6, C 5, D 2, 3, 5, E 2, 4, 5, F 2.
Black, B 13, 17, 18, C 13, 14, 16, D 15, 16, 17, E 14.
Black, P 18, Q 15, 18, R 15, 17, S 17.
Black, N 3, O 2, 3, P 3, Q 3, R 4, 5, S 4.
Black, B 3, 4, C 2, 4, D 4, 6, E 5, 6, F 2, 4, G 3.
Black, B 12, 16, C 12, 13, 14, 16, 17, D 15, E 15.
Black, M 3, N 2, 3, O 3, P 3, Q 4, R 3, 4.
Semeai problem 5
Semeai problem 6
Semeai problem 7
Semeai problem 8
Semeai problem 9
Semeai problem 10
Semeai problem 11
_The_Game_of_Go_Plate_43.png.webp)
Plate 43
Semeai problem 12
Black, Q 14, 15, R 12, 13, 16, 17, 18, S 11, 13.
V. Connecting Groups
Black, M 16, 18, N 14, 17, Q 14, 15, 16, R 17.
Black, N 6, P 5, 6, 8, 9, R 4, 6, 7, 10, 11, S 5.
Black, B 10, C 9, 16, 17, D 10, 13, 15, E 11, 14, F 13, 16.
Black, D 3, 5, E 5, F 3, 6, G 6, J 4, 7, K 3, 6.
Black, C 1, 2, 3, 4, D 4, G 5, H 2, 3, 4.
Black, B 15, C 10, 14, 16, D 11, E 14, 16, F 12, 14.
Black, N 4, P 4, Q 2, 3, 4, 6, R 5, S 2, 3.
Black, O 12, 17, P 12, Q 16, R 11, 12, 13, 17, S 13, 17.
Black, C 3, D 2, 3, E 3, 5, F 3, G 4, J 4, 5, K 4, L 3, M 3.
Black, C 8, 9, 14, 15, 16, D 10, E 15, 16, F 13, 14.
Black, J 16, K 14, 16, M 14, 16, N 16, O 13, Q 14, 17, R 16.
Black, P 3, 5, 7, 8, 9, Q 2, 5, 10, R 2, 7, S 1.
VI. "Oi otoshi"
Black, O 17, 18, P 14, 16, Q 14, R 14, 16, S 16, 18, T 17.
Black, M 4, N 2, 4, O 3, P 1, 2, Q 3, 5, R 3, 5, S 5.
Connecting groups problem 5
Connecting groups problem 6
Connecting groups problem 7
Connecting groups problem 8
Connecting groups problem 9
Connecting groups problem 10
Connecting groups problem 11
Connecting groups problem 12
_The_Game_of_Go_Plate_44.png.webp)
Plate 44
_The_Game_of_Go_Plate_45.png.webp)
Plate 45
Oi otoshi problem 5
Oi otoshi problem 6
Oi otoshi problem 7
Oi otoshi problem 8
Oi otoshi problem 9
Oi otoshi problem 10
Oi otoshi problem 11
Oi otoshi problem 12
Black, B 16, C 15, 16, 17, 18, D 15, E 15, 15, 17, G 16, 17.
Black, A 3, B 2, 4, 5, 6, C 2, 7, D 7, E 4, 6, F 4, G 2, 3.
Black, B 3, C 3, 5, 6, D 2, E 2, 6, F 1, G 2, 4, 5, H 3.
Black, A 16, B 16, 18, C 16, D 15, 17, 18, E 17, F 17, G 17, 18.
Black, N 4, P 2, 3, 4, Q 5, R 4, 5, 6, 7, 8, S 6.
Black, O 17, P 12, 15, 18, Q 13, 15, R 12, 17, S 13, 14, 15, 17, 18, T 16.
Black, B 1, 2, 3, C 1, 4, D 2, 4, E 2, 4, F 2, 5, G 2, H 2, 5, J 1, K 2, 3, 4.
Black, A 18, B 9, 12, 18, C 9, 10, 11, 12, 13, 14, 17, D 14, 17, E 15, 16.
Black, K 17, L 16, M 15, 16, 18, N 14, 18, O 14, 19, P 18, Q 15, 18, R 16, 17.
Black, Q 3, 4, 5, 6, 7, R 3, 7, 8, S 2, 6, 8, T 2.
VII. Cutting
Black, E 18, F 12, 17, 18, G 13, 15, 17, H 12, J 11, 14, L 12, 16, 18, M 14, 16, N 18.
Black, L 5, 8, M 3, 8, N 3, 5, 7, O 3, 8, P 2.
Black, E 18, F 12, 13, 17, 18, G 15, 17, H 12, 13, J 11, 14, L 12, 16, 17, M 14.
Cutting problem 3
_The_Game_of_Go_Plate_46.png.webp)
Plate 46
Cutting problem 4
Black, G 5, 6, 7, 9, H 3, 4, 8, J 2, M 3, 5, 7, N 2, 3, 5, 7, P 2, Q 2.
SOLUTIONS TO PROBLEMS
I. Saving Threatened Groups
Saving answer 1
Saving answer 2
Saving answer 3
Saving answer 4
Saving answer 5 first
Saving answer 5 second
Saving answer 6
Saving answer 7 first
Saving answer 7 second
Saving answer 8
Saving answer 9
Saving answer 10
Saving answer 11 first
Saving answer 11 second
Saving answer 12
Saving answer 13
Saving answer 14
Saving answer 15 first
Saving answer 15 second
Saving answer 16 first
Saving answer 16 second
Saving answer 17
Saving answer 18 first
Saving answer 18 second
Saving answer 19
Saving answer 20
Saving answer 21
Saving answer 22
Saving answer 23
Saving answer 24
II. Killing Groups
III. Playing for “Ko”
Killing answer 1
Killing answer 2 first
Killing answer 2 second
Killing answer 3
Killing answer 4
Killing answer 5
Killing answer 6 first
Killing answer 6 second
Killing answer 6 third
Killing answer 7
Killing answer 8
Killing answer 9 first
Killing answer 9 second
Killing answer 10 first
Killing answer 10 second
Killing answer 1a
Killing answer 12 first
Killing answer 12 second
Killing answer 13
Killing answer 14 first
Killing answer 14 second
Killing answer 15
Killing answer 16
Killing answer 17
Killing answer 18
Killing answer 19
Ko answer 1
Ko answer 2 first
Ko answer 2 second
Ko answer 2 third
Ko answer 3
Ko answer 4
Ko answer 5
Ko answer 6
Ko answer 7
Ko answer 8
Ko answer 9
Ko answer 10
Ko answer 11 first
Ko answer 11 second
Ko answer 11 third
Ko answer 12
Ko answer 13
Ko answer 14
Ko answer 15
Ko answer 16
IV. Reciprocal Attacks (“Semeai”)
V. Connecting Groups
Semeai answer 1
Semeai answer 2
Semeai answer 3
Semeai answer 4
Semeai answer 5
Semeai answer 6
Semeai answer 7
Semeai answer 8
Semeai answer 9
Semeai answer 10
Semeai answer 11
Semeai answer 12
Connecting answer 1 first
Connecting answer 1 second
Connecting answer 2
Connecting answer 3
Connecting answer 4
Connecting answer 5
Connecting answer 6
Connecting answer 7
Connecting answer 8
Connecting answer 9
Connecting answer 10
Connecting answer 11
Connecting answer 12 first
Connecting answer 12 second
VI. "Oi otoshi"
VII. Cutting
Oi otoshi answer 1
Oi otoshi answer 2
Oi otoshi answer 3
Oi otoshi answer 4
Oi otoshi answer 5
Oi otoshi answer 6
Oi otoshi answer 7
Oi otoshi answer 8
Oi otoshi answer 9
Oi otoshi answer 10
Oi otoshi answer 11
Oi otoshi answer 12
Cutting answer 1
Cutting answer 2
Cutting answer 3
Cutting answer 4